My Role - Gameplay, UI, feedback Programmer
My Role - Gameplay, UI, feedback Programmer
Genre - Sokoban, Puzzle
Engine - Unity
Platform - Android (PlayStore)
Team size - ~6 people (VioletSkybox)
Duration - 1 months
A Sokoban Puzzle mobile game.
Project made during my second year at Event Horizon School, in this project I handled everything programming-related, and for the first time I worked on a mobile project.
These are the key contributions I made to the project:
Pieces Movement - Implemented all features of the combat system, alongside 4 different Ai controlled enemies of which behaviour I've also implemented inheriting from a Base Enemy.
Hint System - Implemented a system that allows the player to see, when hovering with the mouse on an enemy, it's future action and position based on the current board state, in order to better plan his turn.
Level Creating System - Implemented the turn system and the connected camera system that switches point of view focusing the current acting enemy.