My Role - Gameplay Programmer / Level Designer / Candy Supplier
My Role - Gameplay Programmer / Level Designer / Candy Supplier
Genre - third-person arcade
Engine - Unity
Platform - PC (GGJ)
Team size - 4 people
Duration - 2 Days
A third person arcade game where you control a drunk postman that needs to deliver packages!
Project made for the 2024 Global Game Jam, in this project I handled everything gameplay-related, and for the first time I worked on ragdoll and physical animating on Unity.
These are the key contributions I made to the project:
Character animating and ragdoll rig - Created the rig and animated a character with physical animations and ragdoll.
Main Mechanics - Implemented the main mechanics of the game, such as pick up/Drop of packages, Tripping of the character and Getting Up .
Level Design - Created the two playable levels.
Bought candies for everyone on the team - I took care of my team during these two incredible days making sure they had the sugars to sustain them.